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high end pvp warrior tutorialhigh end pvp warrior tutorial (talent pk articles) talent Previous articles (equipment chapter) My talent, violent, Department image attachment: Weapons Department of talent image attachment: said, Wow Gold before I talk about the violent system. In this patch after doing a little bit of fury strengthening offhand +25% damage. But the fury warrior department has yet to become a mainstream choice pvp warrior, but who is to fight money favorite. There are two main reasons. First, violent department is taking the damage sustained and stable power line, suitable for Lian Ji, and to-many (monster) / uninterrupted continuous fighting. Natural settings around the cri probability (knowing a hit rate) to make a fuss, whether it's someone hit you or someone you make out the explosion hit, especially inA bunch of people hit the state of your special effects can play a pity that the Department of soldiers in actual combat violent Shaguai out when you have no chance to display their power and prestige, often after being stunned several times went, wow druid weapons the enemy will not give you a long time to allow you to play your natural features. The second is the lack of short time / instantaneous explosive force, it is necessary soldiers and the pursuit of harmony. For example is the fight will give his career, when combined with blood motral strike (a fatal blow, followed by short ms) are essential, followed by the lack of instantaneous lethality is equal to the other party sufficient time to add blood and wait for the skill cooldown (cooling WhenCompanies). choice as a weapon system is nothing but a combination of ms and the maximum damage, according to leaked Blizzard updates the contents of the next term, the next upgrade will be a great warrior talent changes, my talent to be a temporary reference only . In some sense outside talent to explain the main points of several of my talent choices. crit weapons, to strengthen the Department rose to +20% damage and repression is common sense, Block I put 5 points in the above because they do not shield the soldiers holding relatively low armor and hp, needs some skills as a make up 5 point talentProtective effect brought about by the Department of +10, compared to far more cost-effective defensive skills, much more, my soldier, 13% of the parry% and 12% of the dodge%, that is not holding shield case I could have offset the nearly 1 / 4 of physical damage. Tactical control, I put 4 points The first is to switch the main meaning of gesture is the use of removable weapons (20:00 anger value), and interception, 20 points is enough. The use of anger and attitude switching value of unskilled players can try before you put 5-point talent in the above, reduced to 4 points after skilled. anger management as a very practical skill has been a controversy here in accordance withPersonal preferences abandoned it and a little above the tactical control is used to strengthen the hands and arms hurt. I am in the hands and arms hurt release of 5 points is the maximum extent possible to enhance attack power, we should not overlook the addition of 5% to the latter part of the Need for the use of slow hands, the addition of the significance of this point and then gradually reflected in (see my began to join in the equipment 64. 7dps Two-Handed Swords). The diversion of arms fine is the most important, what weapons were put in the above 5 points, of course, As a soldier very dependent on equipment for the job should be to get any good weapons to switch to precision what a beginning, decided to develop the but often can not get you the direction ofWant to weapons. For the weapons of choice for the Department of Orc warriors in order to ax the best human for the sword system. Ax and spear, but so far as a good addition although the spear is still rare vacancy is filled with an ax, but a good first arrived in 60 school to get a spear is in the affirmative doomsaw no problem, but if it is no good spear will simply ax This kind of learning some more options. Sword as a heterogeneous fine line switch is often a matter of fact with the degree of suspicion. In fact, we opened on the server is my sword fighter defeated ax Department of Department of soldiers (of course, all the equipment we might, warth only class Acura set a precedent for the. Here, ITo explain to say that ax is the characteristics of the Department of the extraordinarily high probability of knowing a hit, while waved slowly, but with the Need for Two-Handed Axes are solved under the 2-3 the other side. In turn, the Department of the characteristics of the sword is relatively slightly faster attack frequency, the face will take place and vertigo his career to avoid yet to break out under the first two were long term resident or delays in the final shot hit each other Xue Ping drink the last minute sort of unlucky situation, followed, after starting in the Need for Two-Handed Swords knowing a hit with the high rate of equipment, swords, Department Specializes in the game can be created in an instant, almost the highest moments of mass destruction, because the Department of Specialization Sword The so-called one additional attack power attackIs the cause of the attack the previous wave is proportional to, such as playing in front of about 1,500 of the storms hit, then the following additional moment an automated attack on is 1500, which is conducting a ms if you 1000-2000 points damage caused by ( Note that ms and normal attacks can at the same time, do not wait until the next wave, so the next three attacks in a flash at the same time completed), the following you have to do is executed (beheaded?) or from the body passed away. Although the rate of only 6% but in fact there is still opportunity for additional attacks, very high. I have since just after the open battlefield, often seconds, step off clothesOccupation (assault points in the past, ms- executed / beheaded, and then pick the body after about 3-5 seconds, but the premise that good luck all crit), resulting in the official forum of complaints by the Union players I use the cheat device ... ... fury of the most important department is the first of four stalls enrage (anger?), post-casual hunter or a thief, and so physical attacks, knowing a professional hit rates are high, resulting in most of the time you are basically in this state, the +40% of the damage is not joking, thisMs-step with the state playing career casual clothing is about 1500-3000 of the damage, I have played with over 5000 + ms rely on the same order. piercing howl (region, slowing down the enemy 50% of the speed of the roaring) is a very, very used in pvp skills, while strengthening the battle roar real increase in attack power, but the benefits of this skill is only going through a period of time until after combat love it:) The last supplement what unbridled wrath (+5 talent points after the 40% chance to attack +1 anger value) of this skill naturallyIs equipped with quick hands waving fury warrior, and for the big guys get to play the arms slowly round the Department of fighters is largely meaningless. about the allocation of talent this way, the following are actual combat skills, Finally a very late stage of the equipment recommended, that is, I am talking about high-end ... ... pvp articles this part of the duel is, I would like to talk about 1v1 singled, after all, fighting single-handedly beat all the words of war, not to count on the performance of the group, although some professional assistance, born as the role model there, but theAs a soldier you have done your first one is larger than the other one, do not expect others to help achieve the 1 +1 the other side of the 1 +1, so good you can achieve with an excellent team-mate with the greatest degree of and fighting to play. Speaking of combat skills, I can only think that one point, but first want to emphasize that most of the fighting is still operating skills relying on a wealth of practical experience and skilled operation, some things can only realize unspeakable. Cut magic spell interrupt the Department of Occupational and turning in circles around the other side is very wow Hunter easy to say, but would like to proficient is not easy.The process is often singled out efforts to make its own does not make mistakes, does not make mistakes you are really on the win. Sounds easy does not make mistakes, but when you play because of this skill is often a slow-release film; that skill in front of unnecessary waste because of anger value (magic) and the delay in release is not out; or with eyes staring at the screen when the men of the key bits Multi-gone a grid; patronize each other's role in the recovery did not pay attention to see his hp / rage of the residual value; mind of the other side bleeding time more than a few seconds later forget a step to put the bloody bandage on the place there is an opportunity; special ornaments as early as spent a night shot took a shot; because the lag set a moment the impact of their ownAnd so on. Lost to other people, often feel that little more backward, the other side, but good luck only, in fact resort to a 5 10, or beat you the other side then a little bit, the problem actually lies in your own, and worse is that point. Would like to raise that point is to rely on a large number of actual combat experience and skilled operation. Corresponding to the different departments in different occupations is a matter of fact style of play that sets path to utilize is the case you do not make mistakes, coupled with such a small fortune, you are a master of. Or to late you have no luck, can Changsheng undefeated in. suggest that you first of all individual occupationsCharacteristics and skills / talents are about to do to be a pretty good idea to know ourselves and each other to wear the equipment is often a symbol of his talent on the distribution and play. On this point he is almost Warcraft Frozen Throne, you first will be to play only after the Battle of other families, when this race with confidence. I practiced a lot of trumpet, including 60 of the hunters, shaman, wizards, priests, thieves, 50 of the surgery division, and 30 multi-level druid, etc. Therefore, apart from Paladin never played outside the play in other occupations, I Basically, more clearly. Approach is also playing a lot of fighting in other out of job after enlightenment. vs Hunter just saw the forum, someone was talking about hunting people, then from the hunters talking about. pvp hunters are taking most of the talent distribution of long-range attacks. Tactics is very simple, is to try and keep a distance from you. The guiding ideology of hunting were also relatively simple, it is close. Here to tell you about the hunters, some of the psychological battle: The soldiers close behind was a hunter is actually very easy to panic, because the hunters are relatively complicated operation, but also control the pets have to put the trap again Yaoda you want to go, a But the closer he was unable to carry out long-range attack, the hunter will be very tight easy to make mistakes. Therefore, we need to do is to first let the other party aware of your attack power, let him be close at heart there is a fear it will die, and then is to create you have been firmly stuck in him, and he never would have no chance, and he opened from the pressure. Hunting is a sticky white people say that people's skills, close you win. Of course, the premise or as decent attack force / equipment, and a bit of grounding in the game. Here are some experiences and tips. first a comparison depends on the boring style of play, we can occasionally be used to hunters, but it is not depressed about what the right way it wants to.Hunters in the 3-2-1 countdown time (or before a challenge to the other party must pay close attention to see him after the action) will release the trap, action is to squat with one hand stays about, however, some experienced hunters will be released after the trap immediately jumped up, or move, so move on to see it. However, it does not matter, determine the location of the trap is that hunters will try to trick you and trap him in a straight line distance, if you do some moving around, he will do what I do look at the corresponding running, you can easily see him as far as possible to what point do you and him keep a straight line, that point is a trap; or hunters may not move, indicating to others standing on the trap. Find the location of the trap moments before the start of the battle pvp earrings calls out the use of three servants themselves farther away from the trap, so that both sides will be a state of combat minion Xianpao in the past, one of which will be stepped on trap, this time hunters often panic, because the hunters and the Master play like there is a routine, the routine part of a problem, and essentially lost the battle, to win opportunities for you can easily win. enter it below to the topic mentioned above, if we can determine the location of the trap have the opportunity to avoid it. In the fighting before the start of horizontal distance running after the assault have a certain probabilityTo avoid the traps, or the battle prior to the hunter ran and then bypass the trap at the beginning of the moment. Not all hunters have a habit of standing on the trap. But here in order to step on the trap as an example. Note that before the fighting soldiers of the pvp equipment, earrings, and to ensure that no cooldown. In the EU were frozen after the time before the release of arrested and brought into rend (21 seconds continuous bleeding), and as far as possible before being frozen to switch to defensive stance and to replace the shield and one-handed weapon. If you do not have time to switch it does not matter, in the frozen state can be switched in the hands of shields and weapons. After that hunters will be and you pull 40 yards distance, mounted after the death of releaseSet a trap and then start shooting. Then do not worry you can use to intercept estimate in the defensive state of hunter look at the direction of lateral movement and then give a little lead and take the shortest straight line to recover in the past (you will certainly be in a slow shooting, still run in the past does not matter), if we can determine a clear trap location to avoid the trap can be the best, hunters will continue to move in order to attract you step on the trap, if the operation is possible at this stage properly end the fighting. In order to once again step on the trap below the worst conditions prevail and continue to fight. Attention as possible before stepping on the trap again a rend, do not give him enough time to bandage. After the hunters have been frozen will be re-openedTo 40 yards to start the second round of shooting. Immediately after the switch was hit Berserker Stance interception in the past, open the furious state (within 15 seconds of fear immunity to increase the anger and hurt the value of bonus) and then cut tendons / ms / whirlwind chop, how much the value of the best use of anger. Was nearly behind the slow hunters will use the close skills (so that your speed down to 35% -40% chance you will be fixed in place), and dizziness shooting (allows you to mark chaos 6 seconds), hunters may use During this time, and you pull a medium distance. Once you state from the mixture theory, immediately after the resumption of the slow lifting of the state to use pvp earrings (of course, safety can be a littleWait a minute, under a slow fire to prevent the other side again, ready, before you use the earrings again after the slow and you), and then estimate the direction of what he's running a little ahead of schedule to the amount of running in the past. Time to keep the distance between the two hunters, and then probably make a 1-2 shoot arrows, do not hesitate to go at once to catch up to one execution, when all the hunters and the slow effect of the skill set all in a cooldown, as long as the past behind off tendons hit the end of the fighting immediately. If you anti-hunters who are super in the opposite direction Kuangpao let pet to attack you, do not stress you must catch up with him, when he left the hp is probably also a trace of the. These are relatively goodHunter fighting processes and the corresponding strategies, of course, there must be one of the wow emblem changes that you rely on a lot of game experience to judge the different circumstances of our approach. Avoid hard to distance moved routines and give up the fight after the loss of confidence, hunters are actually only three times and distance from your chance to hold on to win the final affirmation is you. In addition the middle of some of the points, switch status before and after the anger and the reasonable distribution of the value of the use and not waste and do not save; the use of pvp earrings and the use of block time is very important, the soldiers also depend on these two to come and hunters draw closer, an experienced The hunter will attract you to waste interception and earrings and then distanced themselves from grinding deathYou, to judge from the right timing to find sense in a lot of practice. Last added that explain the operation of the above routines can be played in was behind a calm reaction to the past to control the pet properly, the operation is not much calm and skilled hunters. Many hunters will be one of these links have committed a small mistake, seize the opportunity to fast-enemy most of the hunters are not rivals. Above, and I can kick down all the links of hunters are generally purple body suit, with 38.6 more dps (damage force per second) long-range weapons hunter master. Do not think there are more dangerous than the above, the process of complex tactics. Of course, playing the master hunter and find more, showed their study and ponderingThe clincher. concluded by reiterating what I have more than 1 week did not play wow, and most of the things that say what is remembered, it is inevitable there are missing details or elaborate unclear, incomplete areas. Although we doubt mention encounter intractable situation can speak out. I will try to find a way to help answer any questions. Also a stretch to play a lot of words it is inevitable that solecism and spelling of place, please also forgive me ... ... vs Rogue Hunter talk about playing a little bit tired typing the following to say take a simple thing. Thieves Rogue Warrior is easy to play We all know that of course, I stress again that I pvp never never use the skills of 30-minute cooldown, that is, three of the strongest profile on skills. But of course, when the thieves hit 3-4 spotted the opportunity to open a counter-attack is also pretty cool. spoke no words of so many thieves, and we all know that little thief A thin the blood, evade the high probability, so even if he destroyed you 2 / 3 of blood you had better put him off under the backhand 2-3 lying. However, there are master thieves, to a very late stage, hand-held two more than 50 dps(Injury / sec) dagger thieves hurt explosive scary people, coupled with purple (epic poetry) suite caused by a short cooldown time, plus the skills to meet the sophisticated operation has also been defeated underestimate the enemy I am. It does not matter, here tell us about the climax of thieves play and the corresponding strategies, in fact they do not underestimate the enemy to fight thieves fully meet the challenge the possibility of defeat is 0 ... ... First of all elements of a fighting stance before the switch to a defensive shield and replaced Sword, thieves are opening a series of skills you vertigo long term resident and then a long period of timeLook for opportunities to vanish to do battle, stealth, waiting for energy recovery and then to begin the second wave of attacks. Being long term resident of that time remain holding shields and defensive posture to the maximum extent possible to reduce your exposure to injury, of course, the arrival time after the attack posture switching and the use of anger is a basic natural values do not have to say any more. Here note that Blizzard entertainment points one in the whole course of the fighting against the time to do the bloody thieves had an idea can cause bloody addition to special weapons, additional attributes are mainly the skills rend and passive skills (played after the explosion hit the continued bleeding). Let thieves from beginning to end bloodshed in the state, as long as he was bleeding, he wouldCan not stealth in combat again. In the first few waves of the thieves vertigo attacks actually have the opportunity to attack a short moment, as long as you have to have the opportunity to release rend, do not give him another opportunity to sneak and bandages. Experienced thieves will calculate your bleeding time, before the bloody effects of long term resident you are about to disappear and then calmly stealth, because you can not see each other debuff (negative state) the remainder of the time, so here is the mental arithmetic test. I have come across the most powerful thieves play in several stages, beginning with vertigo attacks, 2-3, immediately after the next attack to do the fightingStealth, so do not give you the opportunity bleeding, and then he will always go the distance far away from you out of a state of war, so that some of his state only in the non-combat skills can be used once and can be reused. Then he began to wrangle with you, initially most of the time you will be long term resident. When his skills, all entered the cooldown stun later, he will use your speed after poisoning unusually slow speed of the disadvantages of opening the state Wai who drives round the side of you while playing at the same time an attack on every done from a distance and then go to melee cooldown has finished came from behind to fight the general approach is very difficult to catch up or to playHe, because he will also attack you begin to open evasion (dodge, evade the chance to increase 50%) skills, often even if you run into him also could not hit, can be suppressed even dodge out. This time we can reflect the natural part of my earlier description of the piercing howl (in the region slowed down the enemy 50% of the speed of the roaring) is useful, and because it is roaring so do not worry about hit rates, broken ribs though not hit, who roar Du not hide, we run as slow, you hit me I look at you, thieves immediately started to cry. Rend can not guarantee this time because the hitMore difficult to ensure that the other party suffered blows to the bloodshed, thieves have the opportunity to use at any time using the blind (blinding, so that you are milling in situ, 9 seconds), then use the bandage. At this time you actually have left not much blood, and the previous value for the use of anger, the state of switching elements of the bloodshed and guarantee the thieves must not forget. Cold-blooded lasted only 15 seconds, even if you are blind in not panic, 9 seconds seems very long, but as long as he was bleeding, this nine seconds, he can neither bandages nor stealth, he can help restore some of the energy, waiting for you and then move up and lay him on this. But having said that, if you do not care for him to succeed bandages, and slightly Lai points to a fear of roaring himself on a bandage, he should have to where to where to go. However, a bad situation and then 30 minutes cooling Fan Bushang also the skills, using a mean to face now lost ... ... written a little bit tired, following a career does not know what to write well, we play if more sense of what career Interested, you can reply something, I will first give you an introduction to play professional interest vs Master Well, I started to write the following on the Master. Before introducing a pvp skill in front of me who mentioned the so-called cut-caster interrupt the magic, of course, there are also other names, such as to stand on and so on ... ... this thing is a melee class career and a number of disabilities face when the magic system a technique commonly used. to say is very simple, playing the Master and priests or other magic friends of the Department should have had this experience, most of the magic spell the release of the Department of the need to face magic magic objects, which means that target should be 180 degrees in their own front fan-shaped region, can not be behind and the facilities can not be ... ...France were completely overlapping, Hei hei ... ... all magic spells of time required to stand stagnant, if the goal in the cast the scope of the process beyond the magic spell will be interrupted. Get the point. This mode of playing the Master used a little less, playing a priest is simply too common. Department of Occupational magic can not be like other melee fighters or thieves, and you do the same job to fight in beating about the bush. When you're playing Master and passed the single-minded in his back ran from time to time to go through his body, so he went back to a lot of magic cast off by you depressed. MyNgau Tau warrior is a little Chi Diankui, pearls are not a good play, this mode of transfer. If you are a dwarf hit tribal Master, you would go visit his body stand it, He He ... ... ok introduced to the meeting date, to transport skilled skilled fighters and want to respond to the legal systems of friends, lot of practice it: ) ... ... vs Master Master Here is a description forward runs have begun to fight under the rules. Can not use Xue Ping, or any non-professional skills and equipment broughtMagic Effects / Canadian Blood / add magic / Canadian anger and so on, both sides did not come from other means (including the completion of tasks, other occupations supporting magic, etc.) aid effectiveness, you can use bandages. In addition to allowing the use of bandages is that everybody outside of the public goods excluding the impact of external effects on the fighting, so that inter-occupational and occupational characteristics of pure anger to fight its own. A variety of competing effects of drinking syrup, Xue Ping, magic bottles and the use of special props / pipes effects of other occupations to be magic, so in addition singled would evolve into the rich and ready to cumbersome campaign, but also to the duel did not bring too much fairness and injustice. * Master and the shadow priests, I suppose I compare the two professional headache. Take the Master as his starting point the objective factors affecting the outcome, the more a lot, even if the soldiers and equipment to make the perfect all-around, face the same level of high end equipment, the Master, no point really hard to win a small fortune. as a prerequisite for the battle, like the tender care of by luck that we still have to make a fuss about the equipment. Earlier I had posted the distribution of talent we have seen the equipment I have selected, including a large number of spare equipment (at that time wearing is bayonet mounted). Soldiers from theRely on equipment to enhance its own special characteristics, we can have the purpose of the accumulation of a Make WoW Gold large number of different types of advanced equipment as a magic weapon to meet the challenge of different occupations. When faced with the Master when we need is a high fire resistance / anti-ice / Anti-Austrian combination of equipment, in force, but more the premise of the expense of damage to improve their resistance. I do not drink syrup alone without any additional effect of anti-fire equipment can look like that is probably 70-80, of course, can also be higher, but the contrary striking power will be greatly reduced, so I will normally equipped with a compromise combination against the Master. Because of the high attack power Master good time is a few lucky victory, but most of the time10-20% hp left of the beat. Therefore, we can according to their own side and the Master of exercise equipment while to adjust equipment to maintain hp behind me said, die prior to the completion routine is better. point for the Master in his own experience. Master is none other than ice and fire method different from France, two of which the last point talent if the Department of You Yi Xue presence of mind (all the magic cooldown back to zero, the 21-point arcane talent, taken from major department can not learn the first 31 points, the ultimate talent) and is divided into four categories. Bo-some of them also have their own characteristics,And play. My Master is 60, after the initial fire department has to change according to a copy of the Department of the ice. Fire departments have relatively high power of the outbreak of injuries, you can cope with more pvp status and occupation, the operation is relatively simple tactics of large-scale co-routines. Good luck continuous spike blast hit opponents; bad luck big ball of fire was continuous resistance can only be lying down. Department of play fighting in ice routines relatively healthy, but a longer time to drag out, the operation is relatively complex and does not allow mistakes. Master of the battle are all in order to run and for different cooldown reasonable alternate use of the skills / use of magic as the core. Of course, there will not be wordy a MasterSo, Here's the tactical point of view in order to soldiers to describe the general situation in Battle tactics. as I said before I play Master also look to open 5-5, Master or a large fireball crit rp consecutive outbreaks of frozen infinite even recognize I am the only unlucky. Therefore, hunters articles here and swap what we talk about the worst situation to play a normal level we shall prevail. As we all know as a Master, one of the thinnest career, in fact, a few soldiers could not stand, and we braved the hail of bullets should not back attitude to create a body buried in war opportunities and take advantage of this short-lived 1-2 times springing opportunity to seek to doMaster down fast. first fire law, fire fighters can be called law Competition luck, we hit over who should play who is a continuous shot blasting explosion hit, the winner is usually within 30 seconds after the sheep have ruined becomes evident, I have the impression that very few have the opportunity to do a second interception. The war before you equip a pvp Earrings (better access to slow or mortar) opened a middle-distance from the beginning to prepare to do assault, fighting after the start of Master usually frost nova (small-scale ice 8 seconds) after the blink (flash, both Teleport) open. From the charging 1 second dizziness, once you have put together here under the knife machineIt will, then anger and then bled to rend value 1 ms or broken ribs. Master Teleport change after the start of singing sheep magic, if you can pass the operation of the switch to defensive stance quickly replace the shield and one-handed weapon and then shoot on the stone and then peace of mind to do the sheep; if a little slower in mind for operation Cut to a defensive posture on the shield. (Say something here, there are Master blink first, after the nova, then remember to blink in front of him immediately ran right direction, or branded me for a moment in time, but in the blink Master 8 into a look at the same time finish the long march. This changed the sheep before The first knife is most important, and sometimes luckGood knife down the other side on the left half of the blood is no exaggeration (also bleeding), then the other party to remember that if the panic that went wrong after the buried body off tendons bayonet, sights to use each other's cooldown time for courageous fight to block the body buried in quick end to the fighting. ) Variable sheep will be opened after the Master cooldown waiting for all 40 yards back to zero from time to time to adjust his position, remember to change immediately after the re-lock the sheep live to see his place in goal. Before the big ball of fire hit pay attention to see, he was furious, whether there is whole body of the special effects, if there is that it was a natural ignition system rose by 31 priests, following a big ball of fire will be a sharp blow.If not, he will have the time that all his opportunities to return to zero cooldown, when faced with a 0 seconds launched another big fireball and blink / novacooldown back to zero. There are two options: one interception in the past at the same time adventurous state of fury immediately after the open-ended tendon-ms-cyclone chop can play as soon as possible how to fight the release of the amount of frozen immediately after being nova lift the ice to catch up with the use of pvp earrings to go here reflection and action must be quick! (Because the Master may also be lifted off in the blink immediately before and after the tendons used to distance running, and where are all on the use of goods andBetween the release of Magic must have a very short cooldown back to zero time, the Master of the magic is not entirely a continuous series of moves, but after a brief spell running about a magic came alive again. ) If you can cut tendons in time disappear and Master nova / blink cooldown before pulling back to close to zero (note that the amount of running ahead of schedule when the need was not directed at the Master location to run in the past) you have the chance to catch up with the Master and to combat back to the last ring. Of course, the Master will be the middle of the fire department's prompt release of magic fire blast (Taishou about), and cone of cold(A small ice goes, so will slow down the rate of 50%), pay attention to pay attention to cone of cold prior to the cooldown, do not worry if the other party not to use earrings with pvp. If you successfully entered the body buried in war, the Master in the skill cooldown does not return to zero can not be opened within a distance of just a few seconds while jumping side will ae (arcane explosion), your success largely depends on such a short few seconds explosive damage. If bad luck does not have the opportunity to immediately kill him with the Master, or less than or close to 20% of the blood run away. At this time in exchange for defensive stance and shield to the point lead and chasing the past, after being frozenArchery interference must seize the time to cast (plus long-range weapons revised to 300 after the attack on little miss and the next can be beaten every 200-300), if they can calm close to the Master after (luck, luck, be able to live here luck), Switch stance to end the fighting. The point here is to use the timing pvp earrings and 2 / 3 times after the cool and distanced themselves from judgments, more element of the decision of the Master of your slow / fixed person / Teleport cooldown magic distanced themselves from such judgments, we should The other technology is to seize the moment poor draw closer, your chance to only two, interception and pvp earrings (and 2nd block), Do not rush into fighting have to calm and experience combine to determine the use of time; into the switch then the post-war stance, switch weapons, launch attacks, the use of articles, etc. can not be wrapped up out of the slightest error. Operational and tactical judgments and luck factor in determining the outcome of (the last element of luck, I will explain). Anti-back I used a little simple words to elaborate on the second option. Proximity to this approach a number of relatively healthy, especially each other's repair of the Arcane 21 point talent, if he had a row of frozen / slow / Teleport ability, when not blindly use the block, it is necessary to guard against approaching Master steady posture. (Of course, can Kangde ZhuEquipped to fight depends on) in the first round of the Master slow you later (a short melee moments to switch stance and weapons, have been long term resident, after Do not forget archery), as the case may once again braved fire moving closer to or use of intercept close. This process is very long to say is actually a short span of 10 seconds, first of all you have to resist playing some, and then there is a few close after the operation and use of intercept / pvp earrings time. Master of the fire department speaking generally about the case. The first thing you should be familiar with his style of play after any one of you to seize the favorable moment, under judge or his mistakes immediately buried the body harm.Master method of combat routines are comparatively speaking, what put exhausted to the Master what to put their own set of habits and a fixed path, out of mistakes are also more prone to panic lead to failure. I ignored some of the fighting between the details of what stage the other side should be left such as the number of blood left your number, because it involves one of the most important factor in luck, I'll talk to the fire department this last chance. In everyone's equipment into a very late stage, the Master and the soldiers are the two extremes, like a baby and a gun to take a chainsaw Arnold, winning only in the moment, a little luck the entire balance weights fall at once tilt. Spike each other when the other person isAppears to do (Master seconds fighters rarely more), fighting in the middle so the only chance to close on several occasions are likely to fall immediately to the Master, the soldiers often marched slowly down the Paozhaopaozhao on. Therefore, the two sides to each other to do targeted equipment, increased attack power in the maintenance of the Master on the basis of increased hp value and viability, as far as possible to avoid the rapid loss of blood into the melee after the war; fighters attacking force in the maintenance and increase magic resistance, although there are some luck in it, but high resistance element is still there after an average of 1/4-1/3 of the magic will be your resistance. the fire department said that in the lastThe soldiers to fight the Master is indeed very difficult, difficult to the rose to 60 after a long period (several months) time, you do not even have the capital and the opportunity to win your luck on the battlefield. With the equipment base the future you want to play more multi-practice, losing does not shame the name of the name you will slowly find that in fact she was still a chance, though slim, but the victory is not impossible. The same for all occupations, do not be afraid to challenge and play more naturally be increased. A lot of fighting techniques are feeling the stones across the river at that stage. Another is the excellent psychological quality, playing the Master a little better when playing the shaman and paladin drop of blood with your other oneTimes and to fill their own blood is a challenge to win your confidence; no matter who is playing, take a fight to the last trace of the determination of blood, the soldiers often explosive moment of injury at the last moment to save you. Q A related to: Find time to time to first answer a few questions. The first is a state of war weapon switching, most recently the latest update seems to have not had it, I probably have a week without playing mf, though it is still possible a week ago. But you can only change weapons or shields only, in addition, including accessories and equipment can not switch in combat, combat arms and hands, which could be repeated with one hand + shield switch right. first two are playing for Master Shield significance. Play to the back plus a good shield for all the various magic resistance also increases endurance also added additional attributes and special abilities, although the armor did not offset the magic attack, but changed hands and arms, carrying her shield is better than playing to the end of a small fee from scratch, some blood, the final difference which often is a little blood. Finally, the hunter traps and close slowly skills. Suffer from speed not work now with using a laptop is not done before, pvp video backup, it would be best is a real convincing video ... .... FirstThe release of a trap, pet attacks would break the ice trap, and put the trap in operation while controlling the pet stop attacking the furnace is not easy to grasp, the first a trap if he does not freeze on the hunter was accidentally pulled into the close combat too lose, as long as the trap encounter the cold safest way to let soldiers to step on their own is better. Playing time in order to avoid gain petty advantages over what and let the fighters fight close. To be non-stop running, pull distance, horizontal pull at the same time the skills to do a 180-degree side-firing / or the Fan Shen Fan Shen 360 running jump shot to do a straight line (for me, difficult to ... ...), opened a 25 --30 yards and then pause to consider multi-radio something about general shooting, it should not stop. I have repeatedly emphasized the high-fighters attacking the premise, but also said that, before the fighting soldiers of hunters aware of the attack force was close to him did not dare take the risk as far as possible Qiuwen. Let us try to understand me in the article describes some of the details, I said that soldiers and hunters, playing down the middle of a circle with only a few similar opportunities, which are basically a few seconds or a moment of close combat. Soldiers should have in this moment pass by damage caused by the outbreak of the basis of power, hunters in trap shooting and do not have vertigo under conditions of slow addition to running only one outside theZhao, regardless of whether the soldiers must have a long term resident near the two sides - the use of slow down (at the same time beaten, 1,2 under the next 4,5 months) - and then in the off rate of 50% of the tendons in order to turn around and run away process. This is the middle of a hunter you know that 1 / 3 of the opportunity to not run away on the upside down (regular sword attack, while ms plus an additional 6 Specializes in attack regardless of whether a blast hit attack power are at least 1500 or so, good luck can be executed directly / beheaded, and the breaking out is very common). As a hunter you have such a close experience of times you will subconsciously try to avoid close, this is my time of playing a hunter cutThe body would be. Although various vocational skills in diverse, but common / utility is in fact nothing more than to play just a handful of a few; the old players but is not necessarily a lack of innovation in practice in the use of a large number of combatants found to be the best use of skills and the most reliable play. Like the emphasis on football defense / non-stop and made the manufacturing Xiadizhuanzhong to meet in a corner the ball broke the opportunity to race looks compromised. Who is the most secure, but that does practical play, figure out the stack is smaller than another brilliant win important, this is a common truth. ljz322. . . . . . (To be continued) ljz322 500 Wow Gold Back (equipment chapter) problems welcome to participate in the discussion of the original quote Do you want to read more news about WoW: http://www.jyyjs.com/bbs/boke.asp?dfsewew.index.html http://www.huanghejixie.com/bbs/blog.asp?blogusername=qingdalji http://www.bluesky-ar.com/fr/series/2006-mercy-s01e02-i-believe-you-conrad-hdtv-xvid-fqm#josc101 http://www.1cy8.com/member/index.php?uid=qiyegeren http://www.kgta.ru/blog/?w=fafa55
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