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How to choose equipment to restore Germany gift - 08:47, 2010-7-17


devil Editor's note: the text data of the same God, I admit that I can only read all the conclusion, if you have confidence in their own data analysis if , it may be the whole chapter carefully and thoroughly, and Wow Gold then write down, he really is good or bad! ============== How to Choose the recent resumption of Germany are being equipped, talent to worry about, the Internet looking for a few days, and found the article most of the old paste, and for the Druid's The new talent as well as the emergence of a new copy of DrewWhat adjustments should be done in Iraq the lack of detail. Moreover, few to every skill, talent, each character attributes, equipment, property and make a detailed analysis of the post, whether in quantitative or qualitative, or practice, were very low. Finally, at 3 am yesterday found the Citie, to the author after reading only to kneel a feeling too strong, too thanks, and Cenarius alive ah ah ah ah `` little wow items brother and is hereby made to the Ben Wang to share with the masses want to be elite education Druid followers we must be top-up! Running out of a brother Area 6 Tejral tribal awakening Druid (femaleBovine )============== written in the beginning of this article: I restore d, beta so far only a small d, after a number, on the 60 recovery d since the resumption of small-d's feelings are more. This article was originally due to this will be a small d in the 1.11 to activate a skill, a number of recovery d wash into the wild, that I think of data analysis to find out, want to be in the small d are helpful. With the analysis so that more of the situation made me feel the profession in the restoration of this line there are so many worthy of study, limited to the time and effort, only to make the following set, originally released only to the Association Forum,The proposal will be inside a small d, hoping to here to listen to public authorities d their criticisms and suggestions, idiopathic to nga. As the relatively short, and involve the contents of the larger, more problems may arise, hope we can have more criticism, more multi-views, let us refine the content, can be considered for small d this is also my favorite I think that the most sacred in a professional respect. 1.11 patch came out, small d, became activated to learn skills, have recently been growing in popularity played a 0/30/21 talent way, we are all scrambling to have a wild wild heart of the Department (plus 20% of the humanoid intelligence, Xiong Canada GoldSoon 20% of the endurance, Leopard plus 20% power) of the gift to restore the natural quick out to 21 points, many small d itself, the pursuit of high intelligence, and all the intelligence line, where 20% of the intelligence-plus, but is to enable a number of small d think that the talent out of the Wild restorer lines out of more than 30 points to 30 points to do, and here is aimed to restore d to change the original talent, as his body is still wet nurse loaded. Is that really the case? The following chapters from the first comparison of the various attributes and intelligence so that we know whether the first major intellectual, and the second to abandon a number of chapters examine the heart to restore wild talent out whether it is worth, the third chapter from the quantitative analysis to improve the treatment efficiency of the proposed Chapter IV is a combination of pre -A comprehensive analysis of several chapters to restore most of the Department of talent, and give some choice comments. Chapter 1, it is important to quantify intellectual property increment and comparison: to retain the formula: 1, French forces / 15 = chi force two consecutive five seconds is not cast under (5-second rule): Spirit / 5 +15 = every 2 seconds to restore mana [Pastor formula: Spirit / 4 + 13 = every 2 seconds to restore mana] 3, intellectual power / 59.5 = volume of 4 storms hit, the normal therapeutic dose * 150% = crit generated by treatment of the amount of 5, the value of treatment * Casting Time / 3.5 = actual treatment effect (3.5 seconds penalty) (A) in the treatment of the effects of incremental conversion of the intellectual power of the formula: The treatment effect of each treatment increment in the average amount of the actual treatment of the whole battle * Battle of the total mana on average volume of each treatment * 15 is derived principle: We follow the Battle of the entire market value of all the supernatural power consumption of the total, all translated into the amount for the treatment of the premise itself is the main function of intelligence is to increase the value of the magic ceiling (behind the hit will be the amount of violence involved in the calculation), if the surplus is very high-end magic magic cap does not make sense . All the healing magic of values are transformed, that is, the value of all the magic powers for the treatment of all the converted amount, so come to: a typeIncremental efficacy in the treatment of the Battle of the actual treatment the total amount of incremental treatment effect throughout the battle in the Battle of the total converted mana of the whole battle healing magic of the value of the total increment of this value because of the treatment effect of each treatment in the press 3.5 seconds addition to punish the treatment effect, and therefore different treatment methods for each additive therapeutic effect of an incremental amount of the actual treatment is different, treatment increments in wow warlock guide the Battle of the actual treatment of the total amount of the treatment of this value is per - separate occasions to conduct all the cumulative amount of actual treatment received. Can be seen that the treatment effect of incremental total treatment in the Battle of the actual Battle of total treatment volume and treatmentThe amount of these two values is very difficult to get, because each campaign is enormous difference between these two values, but you can press the entire battle in a variety of therapeutic methods used in the percentage of the amount of treatment received by the integration wow emblem to calculate the Battle of The average volume of each treatment, and at the same time can be used in a variety of treatment options and a variety of treatment the percentage of treatment effect caused by different increments of 3.5 seconds to punish the actual treatment effect was additive to calculate the increment in the average duration of each treatment treatment of the actual therapeutic dose, apparently: The treatment effect of incremental total treatment in the Battle of the actual therapeutic dose increment in the average treatment effect in the actual treatment for each treatmentBattle of total treatment volume = volume of the battle on behalf of the average volume of each treatment into a type to be: The treatment effect of each treatment increment in the average amount of actual treatment efficacy in increments throughout the battle magic commuted value = average of each treatment campaign Battle of the total volume of the entire field should be a magic incremental treatment effect throughout the battle in the supernatural power conversion value = increment in the average treatment effect of each treatment the amount of the actual treatment of the whole battle * Battle of the total mana on average volume of each treatment the last In accordance with mana / 15 = intelligence value of the incremental effect of the formula be treated as the intellectual power of commutationFormula: therapeutic effect of each treatment increment in the average amount of the actual treatment of the whole battle * Battle of the total mana on average volume of each treatment * 15 are listed below in specific and detailed formula: 1, Battle of the average volume of each treatment: ([ rejuvenation treatment of the amount of +0.805 (d + x + p)] h + [(pre-treatment of the amount of healing +2 (d + x) / 7) (1 + b / 2) + (healing after healing + (d + x) / 2)] y + [(Healing Touch healing + d + x) (1 + b / 2)] i + quick cure for the treatment j) derive the amount of points: (1) The return of spring long before heard of such 12Seconds (suite plus a 15 seconds) dot is not entirely addition of 100% of the treatment effect, it has been tested: in the absence of talent to enhance and non-treatment-plus cases, rejuvenate the treatment capacity of 888 points, in the 686-plus treatment point, rejuvenate the treatment capacity of 1440 points, plus the rate of the actual treatment effect = (1440-888) / 686 0.805 (2) healing can be divided into healing and healing of the amount of pre-treatment, after treatment the amount of the amount of pre-treatment for 2 sec cast the treatment of magic, the treatment capacity of 21 seconds after the dot, has been tested: in the absence of talent to enhance the situation and non-additive therapeutic effectCircumstances, the healing capacity of 1061 before the treatment, after treatment capacity of 1064. In addition, after treatment 636 points, the sampling data 10 times healing, healing capacity of pre-treatment [1255,1269,1245,1269,1205,1259,1234,1217,1244,1298] obtained average 1249.5, healing after the treatment volume of 1379 to arrive before healing treatment of the actual addition rate = (1249.5-1061) / 636 0.295 2 / 7; healing treatment effect after the actual addition rate = (1382-1064) / 636 = 1 / 2. Thus to determine the healing due to the amount of basically the same before and after the treatment, so that treatment effects before and after addition of about half, while the healing is 2 seconds before the cast time of 3.5 seconds being punished, addition rate of 2/3.5 = 4 / 7, further reduce Half shall be 2 / 7. Healing was 21 seconds after the dot, plus half of all post-treatment, addition rate of 1 / 2. (3) 4 Healing Touch cast time is 3 seconds, after sampling 10 times tested and found to follow the 3.5 seconds punishment, plus the rate of 6 / 7.5 and above Healing Touch cast time of 3.5 seconds, after sampling 10 test cardFollowed 3.5 seconds real punishment, a full additive therapeutic effect. 2, treatment for each treatment increment in the average amount of the actual treatment: 0.805xh + [(2x / 7) (1 + b / 2) + (x / 2)] y + x (1 + b / 2) i +0.805 x (1 + b / 2) j derivation of the main points: According to the principle of treating dot no storms hit, all the dot (rejuvenation and healing after the treatment) are not calculated crit Addition attached to a therapeutic effect: constant settings: (The following healing and Healing Touch are the average) the amount of rejuvenation treatment: no surgery to enhance rejuvenation and natural blessings = 888, onlyEnhance the rejuvenation surgery = 1021, just naturally blessed = 977, natural blessings + healing therapy to enhance the amount of rejuvenation = 1110: the former: no natural blessings = 1061, plus the natural blessings = 1167 follows: no natural blessings = 1064, Canada the natural blessings = 1170 Healing Touch therapy quantity: 4 no natural blessing = 417.5, plus the natural blessings = 459 by 3.5 seconds punishment, treatment plus 6 / 7 5 no natural blessing = 650.5, plus a natural gift Fu = 715.6 The following 3.5 seconds there was no penalty six non-natural blessings = 838, plus self -Ran bless = 921.8 7 no natural blessings = 1050.5, plus the natural blessings = 1155.6 8 no natural blessings = 1339, plus the natural blessings = 1472.9 9 no natural blessings = 1685.5, plus the natural blessings = 1854 10 no natural blessings = 2086.5, plus the natural blessings = 2295 quick cure: if he has a quick cure for talent = [rejuvenation treatment of the amount of +0.805 (d + x + p)] (1 / 2 + b / 2) if no a quick cure for talent = 0 derived elements: one, due to rapid healing will be swallowed headStandard body rejuvenation effects, tested, when the target not only rejuvenate the body there are healing effect, swallowed rejuvenation effects, while the goal of healing the body exist in a very rare, so here calculated according to devour rejuvenation effects. Rapid healing can begin the first seconds on the use of rejuvenation can also be used at the last second, you can get swallowed by the average amount of half of the rejuvenation treatment, that is [the amount of rejuvenation therapy +0.805 (d + x + p)] (1 + b / 2) - [rejuvenation treatment of the amount of +0.805 (d + x + p)] / 2 = [rejuvenation treatment of the amount of +0.805 (d + x + p)] (1 / 2 + b / 2) 2, Fast cure of 12 seconds only to restore the rejuvenation treatment volume, therefore do not anger the wind plus a full set of attributes. 3, due to the rapid healing effects of swallowing is only slightly lower than the rejuvenation of the rapid results, coupled with the majority of cases, the goal of a separate situation and the effects are less healing, where only the quick cure for the situation by breathing new life results to calculate the swallow. Of course, if the average statistics of the battle quick rejuvenation and healing the use of rapid rate, this value will be more accurate, but because of the use of each campaign varies considerably, and the statistics is not easy, there is no better way to do the most accurate. Report of 2: variable settings: d = treatment effect, x =Incremental treatment effect, p = 50 (equipment, dynamism statues) or 0 (not equipped with dynamic statues), g = 5 / 4 (Stormrage full) or 1 (wind less than a full set of angry), b = total crit rate = Equipment crit rate + intelligence / 59.5, g (a full set of additional rejuvenation angry wind once more dot, that is, when a aion Profitable full set of angry wind g = 5 / 4, when dissatisfied with a full set of g = 1) h = rejuvenation rate, y = healing rate, i = utilization of various types of Healing Touch, j = rapid cure rate 3, the whole battle total mana: f + [(6s +450) [k + (1-k) t] +12 n] m attached to a: ConstantSet: k is the talent and equipment plus the magic mana recovery rate of cases: Not out of talent and non-reflective equipment, three angry wind = 0; to meet one of the = 0.15; to meet two of the = 0.3 f = base mana value, s = spirit, t = 5 second rule battle of the time is the time ratio (5 sec cast time rate), n = every 5 seconds back Blue volume, m = Battle of time (in minutes) r is a talent to strengthen the healing: if a = 50%; is not derived out = 0 points: total mana sources are mainly three categories: (1) Basic mana (2) to restore the spirit of mana (3) 5 seconds back to the Blue and equipment to restore manaValue. Where (2) The spirit of the mana restored by a 5-second rule: (Spirit) s / 5 +15 = restore mana every 2 seconds, this premise is 5 seconds is not cast, once the magic of this case is based on constant k calculated to restore mana , Battle of the time share ratio of (1-t). Therefore, to restore the spirit of mana formula: ([(s / 5 +15) / 2] * 60) tm + ([(s / 5 +15) / 2] * 60) k (1-t) m = ([( s / 5 +15) / 2] * 60) * (tm + km-ktm) = (6s +450) [k + (1-k) t] m (3) 5 seconds back to the Blue and equipment to restore mana = (n / 5) * 60m = 12nm into the final formulas: (0.805gxh + [(2x / 7) (1 + r / 2 + b / 2) + (x / 2) ] y + x (1 + b / 2) i +0.805 x (1 + b / 2) j) (f + [(6s +450) [k + (1-k) t] +12 n] m) 15 ([ rejuvenation treatment of the amount of +0.805 (d + x + p)] gh + [(pre-treatment of the amount of healing +2 (d + x) / 7) (1 + r / 2 + b / 2) + (healingAfter the treatment the amount of + (d + x) / 2)] y + [(Healing Touch healing + d + x) (1 + b / 2)] i + quick cure for healing j) According to my 44-point restoration talent (46 points, In addition to reducing the whole to restore natural quiet of hatred, the other all-out), full buff7700 mana, 311 spirit, 636-point treatment effect, 20 back to blue, 12 storms hit (equipped with 5, and intelligence plus 7), a full set of angry wind, dynamic statues , 5-second rule to use the time 40%, 6-minute battle, rejuvenate usage 30%, healing 20%, 4 Healing Touch 20% 7 Healing Touch 15% 10Healing Touch 5%, quick cure 10% per 636 points, 300 points in the treatment effect of the conversion of the intellectual power: (0.805 * (5 / 4) 300 * 30% + [(2 * 300 / 7) (1 + 25% +12% / 2) + (300 / 2)] 20% +300 (6 / 7) (a +12% / 2) 20% +300 (1 +12% / 2) 20% +0.805 * 300 (1 / 2 +12% / 2) 10%) (7700 + [(6 * 311 +450) (0.3 +0.7 * 40%) +12 * 20] 6) 15 ([1110 +0.805 (336 +300 +50)] (5 / 4) 30% + [(1167 +2 (336 +300) / 7) (1 +25% crazy games +12% / 2) + (1170 + (336 +300) / 2)] 20% + [(459 + (336 +300) * 6 / 7) (1 +12% / 2)] 20% + [(1155.6 +336 + 300) (1 +12% / 2)] 15% + [(2295 +336 +300) (1 +12% / 2)] 5% + [(1110 +0.805 (336 +300 +50)) (1 / 2 +12% / 2)] 10%) = 155.87 points, intelligence ********************* ************************************************** Conclusion: The efficacy of the treatment is extremely important, not only appears in his translation of intellectual, but also the performance of his team, for the protection of all aspects of safety, and many skills, no high-assisted treatment has become tasteless, such as the quick cure, the firstFour chapters will be referred to. High therapeutic effect will bring you new and efficient methods of treatment, while the low-efficacy can not be achieved, which will be referred to in the third chapter. In short, as in-depth articles, you will find the treatment effect is raid small Wow Gold Hack d (perhaps all treatment professional) is based on, good attention to it bar.

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Geschrieben von Anonymous

Re: - 01:12, 2010-10-9

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Geschrieben von TAMERADuke21

Re: - 12:16, 2010-10-21

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Geschrieben von BetsyRODRIGUEZ

Re: - 05:06, 2010-10-23

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Geschrieben von NUNEZCharmaine

Re: - 08:13, 2010-11-6

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Geschrieben von McfaddenShawna20

Re: - 10:54, 2010-11-8

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Geschrieben von CALLAHANJennie

Re: - 10:50, 2010-11-14

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Geschrieben von KellyHolland

Re: - 03:37, 2010-12-17

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Geschrieben von KiseljovIl'ja

Re: - 10:41, 2011-1-20

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Geschrieben von EbonyRiddle30

Re: - 07:21, 2011-2-1

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Geschrieben von Bolton18Darcy

Re: - 03:34, 2011-3-15

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Geschrieben von PerkinsSALLY

Re: - 12:46, 2011-3-19

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Geschrieben von Jerri20Whitfield

Re: - 09:47, 2011-4-4

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Geschrieben von EARLENEHorne

Re: - 06:11, 2011-6-14

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Geschrieben von PAYNE30Melva
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